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Showing posts from March, 2020

Shading and Texturing in Autodesk Maya

Types of Shader The Lambert Shader Type The Phong Shader Type The Blinn Shader Type The Phong E Shader Type The Antisotropic Shader Type The Layered Shader Type The Ramp Shader Type The Lambert Shader Type (Eg.   Sheet of Paper) Used for a dull or matte surface The Phong Shader Type (Eg. Glass, Plastic, Metal) Used for Glossy objects which have reflected light with an as short hot spot. The Blinn Shader Type Used for a highly accurate specular lighting model with increased control over the specular’s appearance. It is used on shiny/reflects light surface & metallic surface. It reflects the hot spotlight is more gradually than a Phong. The Phong E Shader Type It has more control in the specular highlight, more color gradually & sharper than a Blinn. It has more options for metallic reflection for Glossiness of the surface. The Antisotropic Shader Type    (Eg. CD) Used fo...

Autodesk Maya Legacy ViewCube in Autodesk Maya 2020

View Cube in Autodesk Maya 2020 Open Notepad Type  MAYA_ENABLE_LEGACY_VIEWPORT=1 save  File Name : Maya.env Close Maya 2020 if opened Copy Maya.env and paste into C:\Users\ShriYantra\Documents\maya\2020 Now open Maya 2020 go to  Renderer>Legacy Default Viewport now you see view cube in upper right side in Maya 2020 Thank you.

Types of Animation in Autodesk Maya

There are various types of animation in Autodesk Maya. KEYFRAME ANIMATION: Records the changes of movement/values in time and an object’s attributes as the curve. Values of objects and time). These recorded values/points/curves are called “keys”. DYNAMIC OR EFFECTS ANIMATION: There are various types of animation in Autodesk Maya. KEYFRAME ANIMATION: Records the changes of movement/values in time and an object’s attributes as a curve. Values of objects and time). These recorded values/points/curve are called “keys”. DYNAMIC OR EFFECTS ANIMATION: The simulation of objects or phenomena movement using rules of physical as made possible by maya internal simulation an….. For example, Particle, Fluids etc offer such as smoke, hair fur cloths. PATH ANIMATION : The object is following a specific path through Nurbs curve. MOTION CAPTURE : A live-action records as a dataset that can drive a Skelton that in turn drives a character....