Types of Shader The Lambert Shader Type The Phong Shader Type The Blinn Shader Type The Phong E Shader Type The Antisotropic Shader Type The Layered Shader Type The Ramp Shader Type The Lambert Shader Type (Eg. Sheet of Paper) Used for a dull or matte surface The Phong Shader Type (Eg. Glass, Plastic, Metal) Used for Glossy objects which have reflected light with an as short hot spot. The Blinn Shader Type Used for a highly accurate specular lighting model with increased control over the specular’s appearance. It is used on shiny/reflects light surface & metallic surface. It reflects the hot spotlight is more gradually than a Phong. The Phong E Shader Type It has more control in the specular highlight, more color gradually & sharper than a Blinn. It has more options for metallic reflection for Glossiness of the surface. The Antisotropic Shader Type (Eg. CD) Used fo...
View Cube in Autodesk Maya 2020 Open Notepad Type MAYA_ENABLE_LEGACY_VIEWPORT=1 save File Name : Maya.env Close Maya 2020 if opened Copy Maya.env and paste into C:\Users\ShriYantra\Documents\maya\2020 Now open Maya 2020 go to Renderer>Legacy Default Viewport now you see view cube in upper right side in Maya 2020 Thank you.